It's a hARDA world

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Table of contents

  1. Why another Lord of the Rings mod server?
  2. The story
  3. How to become a king
  4. I'd rather want to be a pacifist
  5. Builds
    1. Major builds
    2. Player's builds
    3. Builders instructions
  6. Installation
  7. Rules
    1. Staff
  8. Commands available
  9. New recipes
  10. Limits
  11. Promotion

Why another Lord of the Rings mod server?

It's a hARDA world is a Lord of the Rings server focused on survival role play and building, using More Player Models to impersonate the various races of Middle Earth (for example, if you set your appearance to one of a hobbit, you'll barely see above one block high! You can use any of the LOTR's NPC skins). Our main focus is not on PVP, raiding and war but these are all possible, provided you mutually agree on it previously.

While there are other survival LOTR servers out there, at the time of creation, we hadn't found any providing an "organic", balanced experience.
Among the things that could be seen:

We think that playing in these conditions is just a waste of time!

Instead of that, we want to play the hard way:

Our only concessions being:

Finally, we want to fully use the standard factions (plus some others!), alignments and way points systems present in the LOTR mod:

We have a very active private forum for things related to the server (technical and game issues, suggestions) or the gameplay (world news, exchanges between players of the West, of the dark side, stock exchange supply and demand, FAQ with answers), and wonderful builds, both players made and some EpicQuestz magnificent creations.

Our server is in France but the chat is mostly in English. One day, we might install multiple chat channels, which would enable the separation of exchanges by tongue, faction, regions or whatever.

We welcome mature players of any age.

The story

You awaken as an shapeless soul in a dimly lit underground hall.

Eru lets you decide what incarnation you will have on Arda.
You see banners along the walls, with golden signs below them.
You're told to push your will against one of them in order to choose your destiny (don't use the bronze signs, they are only here in case you accidentally go back to the Hall to safely return to Middle Earth):

(you can also have a look at the factions roll, to see who's playing what, or choose a difficulty level based on the frequency of invasions in your choosen biome:

After choosing, you awaken on Arda in the body of one member of the race you have choosen (well, due to technical limitations, at the moment you have to select it manually using F12).
You're equiped with the prefered weapon of your faction, a full armor set (unless you are a Hobbit, as most of them have no use for that), a whole stack of bread, a small bag (Hobbits get a larger one, along with a pipe and pipeweed, a leather hat) and a questing book. Men of Rohan also get a saddle (being born on it!).
You are at the (banner protected) headquarters of your faction. Still weary from your incarnation, you fall on a bed and sleep for a few days.
You are roused from bed by the commanding officer of the headquarters (with a kick in the ribs if you are an orc), who tells you to "get a life" and come back to him when you'll be worthy of commanding others of your faction (sorry, you won't be a self proclaimed king right from the start... but see below for instructions on how to enter the rat race).
Anyway, you start to feel hungry and understand you'll first have to work on finding a steady food supply. These bodies seems to have needs far beyond your previous shapeless state...
You promise yourself you will return some day, perhaps as the Lord of some lands, ruling from a magnificent castle.
You head for the doors, the world awaits you!

How to become a king

As a famous last century thinker said, "It's good to be the king!". So we can understand why most people want to be king of their faction.

But as another (multi century) thinker said, "There can be only one!" and he added:

Give me your kings, let me squeeze them in my hands,
Your puny princes,
Your so-called leaders of your land,
I'll eat them whole before I'm done,
The battle's fought and the game is won,
I am the only one

As we already said, everybody here starts as a commoner, so we'll need a system to decide who's going to be king of a faction. And of course, it's going to be hard (remember, "It's a HARDa world").

Obviously, in Middle Earth, leaders are distinguished by their military prowess. The nobility system being also inspired by the feudal system of middle ages Europa.

Here's our proposal.

Once you meet the following conditions, you will automatically gain a nobility title (if you want to stay a commoner, please say so on the relevant forum):

with your faction
Hired soldiers
of your faction
Suggested build sizeAdditional powers
Squire1+NoneNone/tpaccept - Accept a teleportation request
/tpdeny - Reject a teleportation request
Baron1000+At least 5At least a 8 radius keep (bronze banner protected)/tpa - Ask the player if you can teleport to them
/tpahere - Asks the specified player to accept transport to their location
Count2000+At least 25At least a 16 radius castle (silver banner protected)(idem)
Duke3000+At least 50At least a 32 radius castle+village (gold banner protected)(idem)
Prince5000+At least 75At least 2x 32 radius palace+town (gold banner protected)(idem)
King5000+At least 100At least 4x 32 radius palace+town (gold banner protected)(idem)
/mute - Mutes or un-mutes a specified player
/kick - Kicks a player off the server
/tempban - Temporary bans a specified player

Your title will appear in a distinctive way in the chat, on the faction roll and in the faction scoreboard.

As a member of the nobility of your faction, you'll have to select a lord among the people above you in the titles hierarchy (immediately above if there's someone there).

On a voluntarily basis, commoners can also select a lord (of at least Baron status) or become a squire to a lord (of a least Knight status).

You'll always address him beginning with "My Lord" (or ML for short).

As a vassal, you'll come to him with your hired soldiers when he requests you to do so. But you can also request his protection when you're under attack (in order to do that, players of at least Baron status, will have access to additional teleportation commands, which should be used only with your Lord or your vassals).

In exchange for his protection, once a year, you'll pay the taxes he requests from his vassals (commoners are not entitled to do this, except when they choosed a Lord).

A Squire will assist his Lord in any duty requested. A Lord will have to provide food and fighting gear to his Squire. A tax exemption is suggested, as being a servant to a Lord would be sufficient payment.

Failing to comply with the above conditions will result, at the request of your Lord, to the forfeiture of your nobility title (you'll get the Traitor status instead).

Should you gain the same rank than your lord, you'll have the option of buying out your vassal status to him.

Most probably, your Lord will lead you into war or expeditions against other factions. So think twice before entering the rat race, because war is a risky and costly business...

One last word: there can be only one King per faction. The first one to get there, gets the title, as well as additional powers (to be used wisely):

After a King has been crowned, the players reaching the same alignment score get the Prince status.

However, should a King be absent for more than 30 days, his title would revert to the prince with the highest alignment.

I'd rather want to be a pacifist

That's fine. We officially support the pacifist way of life.

If you manage to get 0+ alignment with all factions, you will be allowed to claim the pacifist title on the relevant forum.

If you want to do it the hard way, select a golden sign in the Awakening Hall, and try to balance your initial biases after that (for maximum difficulty, try to be a Gundabad pacifist :-) ).

If you want to be a pacifist right from the start, select a bronze sign to start with 0 alignement with all factions (you won't get a starting kit, but it's for warmongers anyway).

Pacifists get a full white display in the chat. Attacking them is strongly discouraged! (if the enemies of my friends, are my enemies, then you'll get lots of enemies...)


Major builds

Player's builds

Builders instructions

Avoid building near the predefined way points, as these regions might be overwritten when we import Points of Interest !

Also avoid building in the region file (a 512x512 blocks zone) of your faction headquarters, as this area might be overwritten if we have to restore it from backup . You can verify the region file you are in with the /chunkinfo command.

Builders, you won't have free blocks or fly mode because the normal way of doing things here is the hard way: survival build, using only blocks you collected or traded, without fly.

If you have a significant build to submit, just work on it in creative mode on your own machine, save it as WorldEdit schematic file, and provide a link to it in the forum. Player's building importation will remain exceptional and is subject to prior review and approval. If accepted, your build will be stripped down of everything that could unbalance the game (crafting & enchantment tables, furnaces, chests, anvils, etc.) before importation.

If you want to build one of the MiddleEarth major Points of Interest, we can help! We can give you access to a parallel world, with a copy of the region files where you want to build, in creative mode (free blocks and fly) and full access to World Edit.

When you are done, we'll make an inventory of all the blocks in the region, strip down everything unwanted, and copy the region file in the main world. That way, no one gets extended privileges in the world where we play.

When placed in our main world, the major builds won't be the property of the builder/editor, and will be accessible to all players. MiddleEarth POI won't be museums, but places where you will actually be able to install and play. Want a room in a Minas Tirith house?


First of all, to use mods you'll need to install Forge (download 1.7.10 Recommended version from here) and connect to Minecraft using your (newly created) Forge profile.

Then you'll need the following mods to join our server:

Usually, you just drop their Jar or Zip file in the C:\Documents and Settings\<YOUR WINDOWS USERNAME>\AppData\Roaming\.minecraft\mods directory on Windows.

We also have recommended texture packs (in this order, from top to bottom):

  1. Hobbiton Texture Light, derived from the Hobbiton texture pack.
  2. Werian (from which Hobbiton is itself derived)

Finally, add the server to your multiplayers config:

     Name: It's a hARDA world
     Our texture pack is configured for automatic download if you ask for it.     

If you activated the automatic download of our resource pack and do not want it any more, edit the server configuration above, set "Server Resource Pack" to "disabled", then go to your ".minecraft/server-resource-packs" folder and remove the HobbitonTextureLight files.


Please read the rules carefully, and comply with them. Trespassers will be banned!


  1. Live to see another day: quickly assure a sustainable food supply (hunger is harder than usual around here...)
  2. Life is fragile: be careful and think about cooperating (especially with other players from your faction)
  3. Life is hard: you can take items from killed players and unlocked chests
  4. Be yourself: choose a player model compatible with the race you want to play (human, elf, dwarf, orc, etc.)


  1. Avoid permanent ban: do not cheat (X-Ray, etc.) or even try (we have a full battery of things to counter and detect this)
  2. Respect other players: do not insult others, don't kill newcomers, do not destroy blocks in other people's builds (griefing), do not destroy blocks or steal equipment in your faction headquarters (this include asking for Gandalf there!), do not trap way points, do not kill hired units while their owner is away
  3. Respect your alignment: avoid attacking your allies, avoid trading with your enemies, do not claim land on enemy territory, do not masquerade with a deceitful player model (again, we have ways of knowing)
  4. Don't ambush other players: do not hide on the map and do not TP jump on other players to attack them (PVP & wars have to be previously mutually agreed in the chat)
  5. And last but not least, there are no divine interventions: do not expect anything from the admin (who uses no special powers), don't ask for promotion (earn it!)

Common sense and correct behavior also apply! Remember the idea is to have some good time playing together...


The Server owner uses the Minecraft ID HubTou and the nickname ~Krimpatul in the game. He's sometimes using his daughter's account, HelTou, for heavy admin duties.

He can be reached on the forum or in the game with the /mail send HubTou <message> command.

Users with administration privileges have their name in pink in the chat and in the players list.


Commands available

Help & information:
/help: View the list of available commands.
/motd: View the Message Of The Day.
/einfo: View the background story.
/rules: View the server rules.

/list: List all online players.
/afk: Sets your status as Away From Keyboard (AFK).
/nick: Change your nickname.
/realname: Display the username of a player based on nick.

/helpop: Message online admins.
/mail: Manage inter-player, intra-server mail.
/me: Describe an action in the context of the player.
/msg: Send a private message to the specified player.
/r: Quickly reply to the last player to message you.

Exchange items between players regardless of distance, preferably using silver coins as the currency.
/trade <player>: Request to trade with <player>.
/trade accept: Accept a trade request.
/trade decline: refuse a trade request.
/trade toggle: Disable the sending of shift-right-click trading requests for you.

Item naming:
You can give a name to your items for free. Use:
/itemname <text>: Names the item you're holding.
/lore <text>: Edits the lore of the item you're holding.
The character "_" is used for spaces, or removing texts.

Access control:
Put a sign on a chest with a first line saying "[Private]" and following lines listing the players allowed to open it.
Put a similar sign next to a door or trap to restrict access to the players listed.
You can also protect enchanting tables, crafting tables, furnaces, forges, anvils and hoppers.
/lockette <line number> <text>: Edits signs on locked containers. Right click on the sign to edit.
/lockette fix: Fixes an automatic door that is in the wrong position. Look at the door to edit.

Claiming land:
Remember that you can claim a 32/16/8 blocks radius cube of land by putting a faction banner on a gold/silver/bronze block.

Teleportation between Lord and vassals:
Players of at least Baron status have access to the following commands:
/tpa <player>: Asks the player if you can teleport to him.
/tpahere <player>: Asks the player to accept transport to your location.
Their vassals can answer with these commands:
/tpaccept: Accept a /tpa request.
/tpdeny: Deny a /tpa request.

Death chests:
If you happen to die, your belongings will be kept in a (double) chest for one real week. Beware, it's First In, First Loot!
A message in the chat will remind you of its coordinates. Be sure to note it! (use the chat command scrolling function to bring it back if needed)

Faction change:
It's only possible through the administrator at this time and there will be at most one change per player per real month.
You have two options:

Please don't use the golden signs of the Awakening Hall to change faction by yourself. They won't do the job properly and the staff will have to correct things manually after that...

Technical commands:
If you run into technical issues, the following commands might be helpful:
/TPS: View the server performance (20 is best, expect lags below 15).
/chunkinfo: identify the file containing the part of the world you're located in.

New recipes

As there are no more diamonds in MiddleEarth in beta 22 of the mod, we modified the recipe for crafting an enchantment table by replacing diamonds with gold blocks and obsidian with silver blocks (but the old recipe is still active):

We also provide a recipe to produce small pouches (1 at a time, don't use left-shift to make several at once), as there is really no sorcery in making these and some pacifist players could have a hard time getting them:

By popular request, and although you can fish them, we provide a recipe to produce name tags (many at a time works here. Don't ask me why!), again it's not rocket science:

Finally, although there's no necessity for it, here's a way to dispatch all those rotten flesh you collected (left-shift usable here):


Lord of the Rings mod

Known bugs seen on the server:

More Player Models mod

Our server

Technical informations

Our Minecraft server is running on a dedicated server located in a datacenter near Paris, France.

The current configuration is:


The server is mentioned on:

Finally, we asked for reference on the More Player Models server list.

For now, we have this banner (if someone can come up with something better, please do):